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We wanted to approach testing this way so that we could quickly make improvements from community feedback…which means please share your notes, bugs and other observations here! This build will allow you to see the new materials locally within any place file you open in Studio.
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Unify the appearance of similar parts and terrain materials, making them more compatible.Strive for a high level of realism, using real world examples to drive our direction.This way you can provide us critical feedback to make them better for you, and also have time to plan how you’ll use the updated materials in your games and experiences.Ī quick recap on this project, the goals were to: This Studio Preview Build is intended to give you a preview of what the new materials will look like in your games, locally. Thank you again!īack in December, we announced the plan to update several of the existing Terrain and Part materials! Today, we’re even more excited to share the Studio Preview Build of these new materials! Next, we will shift our attention to QA so that we can prepare to release them. This is now our final planned pre-release build to showcase the visual changes and improvements for these shaders. Improved fabric contrast in shadows and when set to very bright colors.
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